Changing your game doesn't seem like the worst idea. No offense but judging from the overall reviews. To change that, would mean to change the genre of our game. We have added much more saving points in Lovecraft's Untold Stories 2 than those that were available in the first part. There are no plans to add any mid-level portal. Leaving it, means to lose the progress and loot of that level. Our game is a roguelite, and like any other game of that genre, the only way to keep the loot is to complete the current level. Will something similar be done with the points in the new game? Also will these points have a special symbol in the mini map? In the original game the points allowed players to deposit goods and access the storage box in the strange place. It is good that you are including more save points. ![]() ![]() ![]() Alternately maybe just have some way for players to deposit the resources they pick up in order to allow players to maximize exploration and looting of each level. Originally posted by GandGolf:Something that will let the player return to the artist house to drop off all the loot they picked up and then go back to wherever they were in the level would be cool.
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